The Go error is nothing but an interface implementing Error() string method.

type error interface{
    Error() string

So if we want to create an error, we can simply create a struct, say, ImplementError, like so:

type ImplementError struct{
    Value string

and now make the *ImplementError implement the error interface.

func (e *ImplementError) Error() string {
    return e.Value

To create a new error, we now just need to set value variable of type error to an *ImplementError with our error value or create a function that takes the value as parameter and returns an error.

var err error

err = &ImplementError{
    Value: "my error",

// OR

func NewError(value string) error {
    return &ImplementError{
        Value: value,

err = NewError("my error")

The "errors" package does the same so we don’t have to repeat the process. The errors.New function is same as our NewError function. But knowing the whole process isn’t a waste. This is going to help us in creating our own error type.

Why do we need a custom error type?

Simply because with Go error I can only store a string and no other value.

Say, I want my error to store a code and a message. I can define MyError as:

type MyError struct{
    Code    int
    Message string

This might work for a small project that is only going to be used by us but we do have to keep this in mind that any function that returns an error is of error type. Every Go codebase follows this pattern. We shouldn’t break this. Let’s make our type implement the error interface.

func (e *MyError) Error() string {
    return fmt.Sprintf("%d: %s", e.Code, e.Message)

We should also create a function that takes the code and the message as parameters and returns an error.

func NewMyError(code int, message string) {
    return &MyError{
        Code:    code,
        Message: message,

Wait! What?

I still cannot access the code and the message explicitly. All I have is another error. I could have done this just by creating new error as errors.New(fmt.Sprintf("%d: %s", code, message)). I did not need another type!

This is where the first thing we learnt about errors comes in handy. It is an interface. We can assert any type on it. Say a function Xyz that returns an error on failure.

func Xyz() error {
    if ... {
        return NewMyError(123, "my error")
    return nil

When we use the function Xyz in our code, we’ll get an error on which we can assert the type *MyError and access the code and the message.

err := Xyz()

if err != nil {
    myErr := err.(*MyError)
    // Now we can access the code by myErr.Code
    // and message by myErr.Message
    if myErr.Code == 123 {

Now, if you know that your function Xyz isn’t going to be used in any other library (example: A CLI app) or the functions in your code are not exported, you can customize make Xyz in this case return *MyError.

A better way to handle all the cases is you create an interface called MyError which implements the methods, say, Code() int and Message() string as well as the Error() string method.

Creating an interface is better because you might do this:

var err error

err = Xyz()

// Now, if Xyz() returns a pointer to the struct, say `*MyError`
if err != nil { // This will always be true!

This is because during compile time go has to decide what type to allot to the nil on the right hand side. The compiler allots the default type error to the nil whereas when we set the err equal to Xyz(), we implied that err has the type *MyError. When comparing, err will be not equal to the nil since the former and the latter have different types.

When you set an interface as nil, it’s type and value both are set to nil. So when you compare a nil MyError with actual nil, it is true! So it all works out.

A good article explaining this, that you might want to read is – When nil Isn’t Equal to nil[1].

Another great read would be Go-tcha: When nil != nil[2].

Bottom line, use interface! You can assert type if it’s not nil or use the same type. Just remember to add the Error() string and make your type implement the error interface.

At the end your error package should look something like this:

package myerror

import "fmt"

type MyError interface {
	error // To implement the error interface
	Code() int
	Message() string

type myErr struct {
	errCode int
	errMsg  string

func (e *myErr) Error() string {
	return fmt.Sprintf("%d: %s", e.errCode, e.errMsg)

func (e *myErr) Code() int {
	return e.errCode

func (e *myErr) Message() string {
	return e.errMsg

func NewMyError(code int, message string) MyError {
	return &myErr{
		errCode: code,
		errMsg:  message,